Magic Item System


Magic Items - What is it?
Our server features a sophisticated item enhancement system, known as 'Magic Items' or 'Randomized Item Stats'. In this system, ordinary items gain the potential for additional attributes. The gems will be crafted using their respective fragments at the Gem Smith NPC.You can use a gem on an already refined item. That means if you do not like the applied attribute, you can try again with another gem. Depending on your luck, a gem may give you more than one attribute, all attributes and the intensity are applied following:
Magic Items Banner

How To Enchant

Method
Gem of Enchantment Enhance your gear by taking a chance with the Gem of Enchantment! Roll the dice to upgrade your items to higher rarity levels. The rarer the item, the more powerful and unique it becomes.
Gems - Green Gem (Common) = 100 common magic fragments
- Yellow Gem (Uncommon) = 100 uncommon magic fragments
- Blue Gem (Rare) = 100 rare magic fragments
- Violet Gem (Elite) = 100 elite magic fragments + 2 upgrade staff
- Red Gem (Legendary) = 100 legendary magic fragments + 5 upgrade staff

Item Rarity Chart

Rarity Description
Common Very common, low item stats... not very impressive. (70% chance second attribute, 30% chance third attribute)
Uncommon More rare than common items but still easily obtainable. (60% chance second attribute, 25% chance third attribute)
Rare Rare quality items have impressive stats, harder to find. (50% chance second attribute, 20% chance third attribute)
Elite Epic quality items are very useful, very hard to find. (40% chance second attribute, 15% chance third attribute)
Legendary The absolute best items you can loot, very difficult to find. (30% chance second attribute, 10% chance third attribute)

Magic Item Example

Item Attributes

Attribute
Common
Uncommon
Rare
Elite
Legendary
Max Health %
4%
8%
12%
16%
20%
Max Mana %
4%
8%
12%
16%
20%
Bonus Health
200-490
500-690
700-990
1000-1290
1300-1600
Bonus Mana
200-490
500-690
700-990
1000-1290
1300-1600
HP Regen
30-50 (2 sec)
60-80 (2 sec)
90-120 (2 sec)
150-160 (2 sec)
190-250 (2 sec)
MP Regen
10-30 (4 sec)
35-50 (3 sec)
55-70 (3 sec)
75-100 (2 sec)
110-150 (2 sec)
Capacity
200-400
500-600
700-900
1000-1200
1500-2000
Attack
2
4
6
8
10
Armor
2
4
6
8
10
Defense
2-4
5-6
7-9
10-12
13-14
Magic Level
1
2
3
4
5
Club Skill
2
4
6
8
10
Sword Skill
2
4
6
8
10
Axe Skill
2
4
6
8
10
Shielding Skill
2
4
6
8
10
Distance Skill
2
4
6
8
10
Melee Skill %
2%
4%
6%
8%
10-15%
Hit Chance
1-2%
3-4%
5-6%
7-8%
9-10%
Attack Speed
50-100ms
100-200ms
200-300ms
300-400ms
400-500ms
Spell Cooldown
50-100ms
125-175ms
200-275ms
300-400ms
425-500ms
Walk Speed
10
20
30
40
50
Life Leech Chance
1%
2%
3%
4%
5%
Mana Leech Chance
1%
2%
3%
4%
5%
Critical Chance
1%
2%
3%
4%
5%
Dodge Chance
1%
2%
3%
4%
5%
XP Bonus
2%
4%
6%
8%
10%
Loot Chance
2%
4%
6%
8%
10%
Increase Healing
2%
4%
6%
8%
10%
Penalty Reduction
2%
4%
6%
8%
10%
Increase Damage
1%
2-3%
4%
5-7%
8-10%
Spell Damage
1%
2-3%
4%
5-7%
8-10%
Physical Damage
2%
3-4%
6%
8-10%
10-15%
Fire Damage
2%
3-4%
6%
8-10%
10-15%
Energy Damage
2%
3-4%
6%
8-10%
10-15%
Earth Damage
2%
3-4%
6%
8-10%
10-15%
Ice Damage
2%
3-4%
6%
8-10%
10-15%
Holy Damage
2%
3-4%
6%
8-10%
10-15%
Death Damage
2%
3-4%
6%
8-10%
10-15%
Absorb Physical
2%
3-4%
6%
8-10%
10-15%
Absorb Energy
2%
3-4%
6%
8-10%
10-15%
Absorb Earth
2%
3-4%
6%
8-10%
10-15%
Absorb Fire
2%
3-4%
6%
8-10%
10-15%
Absorb Ice
2%
3-4%
6%
8-10%
10-15%
Absorb Holy
2%
3-4%
6%
8-10%
10-15%
Absorb Death
2%
3-4%
6%
8-10%
10-15%
Absorb All
2%
4%
6%
8%
10%


Item Limitations

Attribute
Limitations
Attack
MELEE, DISTANCE
Armor
ARMOR, HEAD, LEGS, AMULET, FEET
Defense
MELEE, SHIELD
Shielding Skill
ARMOR, SHIELD
Club Skill
MELEE_CLUB, ARMOR, SHIELD
Vocational Items: Knight only
Sword Skill
MELEE_SWORD, ARMOR, SHIELD
Vocational Items: Knight only
Axe Skill
MELEE_AXE, ARMOR, SHIELD
Vocational Items: Knight only
Distance Skill
DISTANCE_AMMO, ARMOR, QUIVER
Vocational Items: Paladin only
Melee Skill %
ARMOR, SHIELD, AMMO
Vocational Items: Knight only
Magic Level
WAND, ARMOR, SHIELD, HEAD, LEGS, RING
Vocational Items Excluded: Knight, Paladin
Hit Chance
DISTANCE_AMMO, QUIVER
Attack Speed
MELEE, DISTANCE, WAND
Spell Cooldown
TRINKET
Walk Speed
FEET
HP Regen
ARMOR, SHIELD, HEAD, LEGS, QUIVER
MP Regen
ARMOR, SHIELD, HEAD, LEGS
Max Health
BACKPACK, RING, AMULET, FEET, ARMOR, SHIELD, HEAD, LEGS, TRINKET
Max Mana
BACKPACK, RING, AMULET, FEET, ARMOR, SHIELD, HEAD, LEGS, TRINKET
Max Health %
ARMOR, SHIELD, BACKPACK, HEAD, LEGS, TRINKET
Max Mana %
ARMOR, SHIELD, BACKPACK, HEAD, LEGS, TRINKET
Capacity
AMULET, BACKPACK, TRINKET
Dodge Chance
HEAD, FEET
Critical Chance
MELEE, DISTANCE, WAND
Life Leech Chance
MELEE, DISTANCE, WAND
Mana Leech Chance
MELEE, DISTANCE, WAND
Increase Damage
MELEE, WAND, DISTANCE_AMMO
Spell Damage
MELEE, WAND, DISTANCE_AMMO
Physical Damage
MELEE, DISTANCE_AMMO
Fire Damage
WAND
Energy Damage
WAND
Earth Damage
WAND
Ice Damage
WAND
Holy Damage
WAND, DISTANCE_AMMO
Death Damage
WAND
Absorb Physical
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Energy
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Earth
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Fire
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Ice
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Holy
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb Death
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Absorb All
ARMOR, SHIELD, HEAD, LEGS, RING, AMULET
Loot Chance
TRINKET, AMULET, RING, BACKPACK
Increase Healing
SHIELD, BACKPACK, RING, AMULET
Penalty Reduction
TRINKET, AMULET, FEET
XP Bonus
BACKPACK, TRINKET
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